16 June 2008
Posture guided gaming

I originally started to write this article about six months ago, far beyond the blog ever even existed. Just knew I had to get things out from my head, to get them organized. Then I saw a video which bummed me, since it presented pretty much the same thing and I scrapped the whole article. However, later on I’ve realized that the execution in the video (sadly, I can’t seem to locate this) was a bit saggy and not even about the thing I was about to write. So, here we go; posture input and games.’

More after the jump

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17 May 2008
The dying breed and how PC gaming needs to adapt

The statistics nowadays seems to tell us that the PC gamers are a dying breed. As the next generation consoles takes over, PC just whimpers and dies. Why? And is this the reality we, PC gamers, are facing?

Since this is an usability blog, rather than gaming one, at this point one should have creeping feeling that, in my mind, this has something to do with usability and user interfaces. Well, if you came to that conclusion, I salute thee, thus thy are correct.

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