16 June 2008
Posture guided gaming

I originally started to write this article about six months ago, far beyond the blog ever even existed. Just knew I had to get things out from my head, to get them organized. Then I saw a video which bummed me, since it presented pretty much the same thing and I scrapped the whole article. However, later on I’ve realized that the execution in the video (sadly, I can’t seem to locate this) was a bit saggy and not even about the thing I was about to write. So, here we go; posture input and games.’

More after the jump

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25 May 2008
Life 1.0 – User experience

Some comments about the user experience of Life 1.0:

One. Nordic Game 2008 conference came and went, and what a journey it was! Learned a lot, experienced more and met tons of interesting people. And the free bar was a treat, not so much on the next morning though. Even fell somewhat in love with the city of Malmo, though it lies in Sweden and I’m a finn, down to the bone. Just gotta love the parks and the architecture. Come 2009 and I will be there again, if I just can find a way to get the funding and time sorted.

Two. Saw new Indiana Jones (The Kingdom of the Crystal Skull) and got disappointed. I can’t even remember when was the last time I have felt so let down by a movie. I’m not even a hardcore fan of Indy franchise and I still I felt empty after, even though I wanted to love this one. The beginning was ok but the farther it went the deeper it burrowed itself. All the mystical feeling and smart dialogue just wasn’t there, the plot was hazy, characters insignificant (even down to Indy), too much too over-the-top/plain stupid scenes (like the fridge or “tarzan” scene not to mention the “great twist”)… the list goes on. To make a point, didn’t like it, happy to forget it.

Three. Mars Phoenix lander will make it’s thing tonight. I’m still wondering if I could stay up and watch the live coverage from NASA TV. The landing and live coverage should happen around 0200-0300 GMT +2 (Finnish time) and by 0700 I should be at work, doing my thing, so there would be hardly any time for shut-eye.

17 May 2008
The dying breed and how PC gaming needs to adapt

The statistics nowadays seems to tell us that the PC gamers are a dying breed. As the next generation consoles takes over, PC just whimpers and dies. Why? And is this the reality we, PC gamers, are facing?

Since this is an usability blog, rather than gaming one, at this point one should have creeping feeling that, in my mind, this has something to do with usability and user interfaces. Well, if you came to that conclusion, I salute thee, thus thy are correct.

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